About F1TIME

F1TIME was born from passion for Formula 1 racing.

Work on F1TIME started in September 2001, after a few months spent on conception and design of the game. After more than half a year of development and testing, the first official race of F1TIME was held on 1st of April 2002. With some improvements, minor and major, 24 seasons were completed before a full stop in August 2005 with a promise of redesign and major upgrades to the game.

While upgrades took longer than expected, the game was being slowly developed to v2.0 which offers some major improvements in game play, accessibility and changes throughout the game. The first race of F1TIME v2.0 took place 4 March, 2007. F1TIME continues to develop and grow along with the F1T community.

The game would be nothing without its' restless staff, people who ensure a smooth and enjoyable playing experience day in and day out. Please meet the F1TIME team:

F1TIME team
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drapeau Oliver Vogel , Developer
Number crunching wizard. Enough said.
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drapeau Jos van Rijn******* , Community Manager
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F1Time addict!

Oh, and married with 4 kids... :)

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drapeau Oliver Silva , Markets Management
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drapeau Romas Minikevičius , Bug Tracking
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drapeau Jerome L'hurriec , Bug Tracking
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drapeau Julien De Vries , Double Accounts
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drapeau Jason Lafferty , Visual Design
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drapeau Pere Cobo*** , Visual Design
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drapeau Alex Glowacki , Visual Design
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drapeau Paul Thomson , Marketing and Promotion
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drapeau Pedro Rocha*** , Game Conceptual Design
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drapeau Tobias Krüger , Game Conceptual Design
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drapeau Benjamin Pitarch***** , Game Conceptual Design
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drapeau Ivan Segur , Game Conceptual Design
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Heyo

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drapeau Chris Sphicas** , Moderator
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drapeau Pekka Pitkänen , Finish language administrator
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drapeau Erkki Tempel , Eesti language administrator
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drapeau Marias Roland , Romanian language administrator
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drapeau: Guest

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