About F1TIME

F1TIME was born from passion for Formula 1 racing.

Work on F1TIME started in September 2001, after a few months spent on conception and design of the game. After more than half a year of development and testing, the first official race of F1TIME was held on 1st of April 2002. With some improvements, minor and major, 24 seasons were completed before a full stop in August 2005 with a promise of redesign and major upgrades to the game.

While upgrades took longer than expected, the game was being slowly developed to v2.0 which offers some major improvements in game play, accessibility and changes throughout the game. The first race of F1TIME v2.0 took place 4 March, 2007. F1TIME continues to develop and grow along with the F1T community.

The game would be nothing without its' restless staff, people who ensure a smooth and enjoyable playing experience day in and day out. Please meet the F1TIME team:

F1TIME team
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flag Oliver Vogel , Developer
Number crunching wizard. Enough said.
Bio

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flag Jos van Rijn******* , Community Manager
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F1Time addict!

Oh, and married with 4 kids... :)

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flag Oliver Silva , Markets Management
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flag Romas Minikevičius , Bug Tracking
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flag Jerome L'hurriec , Bug Tracking
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flag Julien De Vries , Double Accounts
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flag Jason Lafferty , Visual Design
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flag Pere Cobo*** , Visual Design
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flag Alex Glowacki , Visual Design
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flag Paul Thomson , Marketing and Promotion
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flag Pedro Rocha*** , Game Conceptual Design
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flag Tobias Krüger , Game Conceptual Design
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flag Benjamin Pitarch***** , Game Conceptual Design
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flag Ivan Segur , Game Conceptual Design
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Heyo

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flag Chris Sphicas** , Moderator
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flag Pekka Pitkänen , Finish language administrator
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flag Erkki Tempel , Eesti language administrator
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flag Marias Roland , Romanian language administrator
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flag: Guest

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